Spend it

The shop

Nothing in here makes a hoodie harder to beat. Not one item. A weapon has no stat, no power and no effect on who survives — what it has is its own eliminations, so the booth describes your kills in a way nobody else’s get described.

You are buying better television. Roughly four eliminations in ten name the weapon that landed them, which is often enough that the rest of the card sees what you are carrying.

Everything is unlocked for the beta. Every theme, every venue, every weapon, for everybody — a beta cannot tell us whether this is fun if you can only see a fifth of it. Nothing here can be bought yet, and what the beta hands out will be reset when it ends. Your record is not part of that: XP, levels, wins and eliminations are real and stay yours.

01 / Free, for everyoneNo membership, no purchase

The Hood entire — its language, its twelve venues — plus the tier-one kit of every theme. So a hoodie dropped into somebody else’s Medieval card turns up with a pitchfork rather than a frozen baguette, and a themed night still looks like one when the field has never bought anything.

The Hood — all of itBare Hands, Rolled-Up Newspaper, Traffic Cone, Wet Umbrella
Deep Space — base kitHull Welder, Loose Oxygen Tank, Magnetic Boot
Medieval — base kitBorrowed Pitchfork, Splintered Lance, Full Tankard
The Deep — base kitRusted Gaff Hook, Weighted Net, Wet Flare
The Gods — base kitWeaponised Laurel, Heavy Amphora, Winged Sandal
02 / MembershipPer hoodie, per term

Per hoodie, not per wallet — each one earns its own record and can hold its own belt, so each one is its own membership. Twenty hoodies is twenty memberships, and that is your call to make.

The weekly Main EventFree to enter, real pot, members only. Every member is entered automatically — no signup, no gas, nothing to remember.
BeltsA non-member can win a card and take the pot. They cannot hold a title.
The shopEverything below this line.
Presenting themed cardsPut on a night in any world you have unlocked.
03 / WorldsThe right to put one on

A world unlock is the right to present a card in it — never the right to fight in one. Anyone can enter any card ever made, whoever paid for it. That is why an unlock can never shrink a lobby, and why the flex is public: everybody who turns up is watching your world.

Deep Spacevacuum, airlocks, and a very long way down in every direction · 5 venues
Medievalsiege engines, boiling oil, and absolutely no medical provision · 5 venues
The Deepeleven thousand metres down, one light, and something circling · 4 venues
The GodsOlympus, the Underworld, and immortals with nothing better to do · 6 venues
04 / ArmouriesXP earns the tier · grouped by world

Grouped by world, because that is how they are worn. You cannot carry a frozen baguette onto Olympus, and the old shop listing every tier-one weapon together was five worlds in one column and no way to tell which was which.

The Hood14 beyond the free kit
BadgerTier 2 · 4 of its own eliminations
Frozen BaguetteTier 2 · 4 of its own eliminations
Mechanical KeyboardTier 2 · 4 of its own eliminations
Pool NoodleTier 2 · 4 of its own eliminations
Cricket BatTier 3 · 4 of its own eliminations
Fire ExtinguisherTier 3 · 4 of its own eliminations
NunchucksTier 3 · 4 of its own eliminations
Runaway Shopping TrolleyTier 3 · 4 of its own eliminations
Chainsaw KazooTier 4 · 4 of its own eliminations
Big SpoonTier 4 · 4 of its own eliminations
Gas-Powered HammerTier 4 · 4 of its own eliminations
Pixel CannonTier 5 · prestige only · 4 of its own eliminations
Void HoodieTier 5 · prestige only · 4 of its own eliminations
Ink BladeTier 5 · prestige only · 4 of its own eliminations
Deep Space6 beyond the free kit
Coolant HoseTier 2 · 4 of its own eliminations
Sample ClawTier 2 · 4 of its own eliminations
Surveyor's RailgunTier 3 · 4 of its own eliminations
Airlock OverrideTier 3 · 4 of its own eliminations
Singularity PenTier 4 · 4 of its own eliminations
StarbreakerTier 5 · prestige only · 4 of its own eliminations
Medieval6 beyond the free kit
Flanged MaceTier 2 · 4 of its own eliminations
Poacher's CrossbowTier 2 · 4 of its own eliminations
Gatehouse HalberdTier 3 · 4 of its own eliminations
Grey Wizard's StickTier 3 · 4 of its own eliminations
Trebuchet ArmTier 4 · 4 of its own eliminations
Eldest RingTier 5 · prestige only · 4 of its own eliminations
The Deep6 beyond the free kit
Whaling HarpoonTier 2 · 4 of its own eliminations
Length of Anchor ChainTier 2 · 4 of its own eliminations
Pressure ValveTier 3 · 4 of its own eliminations
Anglerfish LureTier 3 · 4 of its own eliminations
Kraken WhistleTier 4 · 4 of its own eliminations
Trench ItselfTier 5 · prestige only · 4 of its own eliminations
The Gods6 beyond the free kit
Borrowed TridentTier 2 · 4 of its own eliminations
AegisTier 2 · 4 of its own eliminations
Thread of FateTier 3 · 4 of its own eliminations
Ambrosia, WeaponisedTier 3 · 4 of its own eliminations
Loaned ThunderboltTier 4 · 4 of its own eliminations
VerdictTier 5 · prestige only · 4 of its own eliminations

54 weapons across 5 worlds, and every one of them has its own eliminations written — a weapon with nothing to say would be a purchase that bought nothing, so the build refuses to ship one.